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Teemo The Swift Scout guide || Timo & Nimble Scout

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Teemo The Swift Scout Guide

Teemo is an old hero and there are many variations of his “only right build”. Hybrid, AD, AP … But it’s all boring. I collect Homa like game Pubg mobile apk a tank. Yes, yes, there are many videos on YouTube with titles like “Teemo tank fail”, but if you take the matter seriously, Timo, like a tank, has a lot of chances to make an online game.

The main advantage of such an assembly is a surprise. Nobody expects a small thin Teemo 4k hp, 130 regens and 200+ protection against hell / up, often even allies if you play with a random team. And even when they see tank artifacts, they try to kill faster.

What the tank needs are to collect all the damage itself. And thanks to poison and mushrooms, kills and assists themselves will come, despite the lack of damage (15/2/21 – average stats in such an assembly, if the enemies do not vote for the “surrender” earlier).

Masters for the tank Timo (Masteries for Teemo Tank)

Teemo The Swift Scout (Masters) Guide

Scheme 9-21.

Redline:

  • Summoner’s Wrath – because Ignite is taken, an additional 5 ap / ad will be very useful to such a Teemo.
  • Mental Force – 3 ap for poison and mushrooms
  • Sorcery – 4% cut cooldown
  • Arcane Knowledge – 10% ignore protection from magic will strengthen the impression of enemies from mushrooms.

Blue branch:

  1. Resistance – 6 protection against magic
  2. Hardiness – 6 protection against physics
  3. Durability – additional 6 hp each level (+108 hp on level 18, a trifle, but nice)
  4. Veteran Scars – additional 30 hp from level 1
  5. Vigor – 3 hp regeneration every 5 sec
  6. Enlightenment – 0.45% cd cuts each level (8.1% at level 18)
  7. Honor Guard – reduces any damage by 1.5%
  8. Juggernaut – increases maximum health by 3% and reduces the duration of debuffs by 10% (mills slowdowns, etc.)

Skills (Summoner spells)

Ignite

Burning, will increase from 70 to 410 (depending on the level) labor damage (true damage – ignores armor) to the enemy and cuts off the effectiveness of healing skills for 2 times for the duration of the action. In combination with poison, it allows you to make FB on the mid of a thin careless mage or carry. It helps slightly improve damage thanks to masters.

Flash

instantly teleports the hero to the place where the mouse cursor points in a radius of 700, allows you to run away or suddenly attack the enemy (including through walls and trees). It allows you to jump out of the crowd or vice versa to jump in to the crowd and plant a mushroom there.

Runes

Teemo the Swift Scout (Tank Runes) Guide

  • Marks (red) – 9 x Greater Mark of Resistence (+ 0.91% armor)
  • Seals (yellow) – 8 x Greater Seal of Fortitude (5.35 health) and 1 Greater Seal of Warding rune (0.74 magic defense) )
  • Glyphs (blue) – 9 x Greater Glyph of Warding (1.49 magic defense)
  • Quintessences (large) – 3 x Greater Quintessence of Fortitude (+26 health)
  • Total: +121 health, +14 magic defense, +8 armor.

Assembly (Items)

  1. Doran’s Shield – will give another 120 hp, 8 regens, and 10 armor
  2. Mercury’s Treads – 25 mage. Protection and 35% resistance to statuses (total 45% including masters)
  3. Warmog’s Armor – 1270 health and 40 hp regen
  4. Further assembly depends on the opposing team. If there are a lot of strong ads – take the Burning Cape (Sunfire Cape – 450 hp, 45 armor, and deals 35 mags. Damage per second to all enemies around). If magicians prevail – the Force of nature (Force of Nature – 76 mag.
  5. Defense, 40 regen hp, 8% running speed and an additional regen 0.35% of maximum health per second). In most games both armors are bought, it is important to buy in the correct order.
  6. Guardian Angel- 68 armor, 38 mags. Protection, resurrection 3 seconds after death with 750 hp and 375 mana every 5 minutes.
  7. If the game is not over yet, we sell the shield and buy what is more suitable for the situation, Ice Hammer, Ice Armor, Reverse Armor, Banshee or another Warmog.

Conclusions and tactics

At the first level, we get Teemo with the following parameters:
  • Health 760
  • Mana 240
  • Speed 305
  • Armor 42
  • M. Defense 50
  • HP Regen 16
  • MP Regen 7
  • Range 500
  • Cut cooldown 4.45%
  • AD 48
  • AP 3
  • ASPD 0.69

Not bad for a little hamster.

We go to the mid (you can solo top, but better mid). And the troll of the enemy mid-player. If the forester does not blunt – at level 4 we kill him with the help of the forester and poison (swing 2 and 3 skills, 1 only if the enemy is an ad-range Kerry).

If you have to cope solo, wait for level 6 and lure the enemy with mushrooms. Also, do not forget that the correctly placed mushrooms will not only give assists and kills, but also warn about the approach of the enemy.

annilchauhan

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