Clash Royale recently released a big update (July 1st), the biggest one since the introduction of Trophy Road. They’ve added Pass Royale, a paid feature that adds some extra perks such as unlimited entries for challenges, tower skins, and the ability to schedule chest openings. The first season of Pass Royale lasts for 35 days and each day you can unlock both the regular Crown Chest and an extra item. If you’re not a paid user (costs $5 to unlock this), you only get the regular Crown Chests.
So is Pass Royale really worth it? Here is a list of the Pass Royale perks you get in Season 1 (The Flood):
So in terms of cards and gold this season you can get an extra 40,000 gold, 153 rare cards and 54 epic cards (which can be changed with strikes), plus one legendary. Obviously there are extra perks you get from unlimited tries at challenges, which are quite impressive. Not too keen on seeing the new tower skins, but I guess some players like those.
Once you’ve paid, you unlock the perks for that tier by winning crowns. You have to destroy 10 towers to unlock the tier for that day. Oh and tiers stack up, even if you don’t play for one day, you still get the crown chests for that.
For free-to-play users, this update brings a bit of extra stuff too:
Obviously doesn’t compare to what paid users get, but still that’s something more than before.
The introduction of Pass Royale is just one part of the July update. The other important part is a new legendary card.
They were teasing a new card a while back, but now we can also see it in action and also play with it. The Fisherman is exactly what it sounds, a grumpy man with a fish in one hand and an anchor in another. What makes it legendary though? The ability to throw the anchor and pull the enemy next to him, or if he’s close to a tower he can pull himself next to the tower. And then he uses the fish to hit. You can see it in action in the official Clash Royale video below:
Here are his stats:
Obviously you have to understand how is it best to use it. For instance, if you place it in front of an incoming PEKA you’re in trouble, as it will actually pull it closer to where you are and if you’re next to the tower it might be game over. Same goes for tower challenging troops (i.e. Giant, Royal Giant, Giant Goblin, …). The best use would be to have it act as a tornado, actually pulling away troops from the tower.
With the introduction of a new card comes new challenges. They’ve started 2 challenges:
As far as tips for these challenges, I’d say practice a lot, especially in draft mode. And these challenges last for 3 days, usually most skillful players start playing right away, so I’d recommend playing in the last day of the challenge, as you have a chance to play against less knowledgeable players. The good part for Pass Royale clients is that you get unlimited tries for these challenges. So even if you lose 3 times, you can restart playing the challenge until you reach your win goal.
They’ve also modified the stats for some cards, and as a Royal Giant player I can only say that I’m happy to see the Inferno Tower being hit in the worst way. Here are the card changes:
I still don’t get it why they’ve done that to the Inferno Tower, as most players are complaining that the Royal Giant is too powerful when maxed out and doesn’t have lots of counters. But again, I’m not sad about it.
There’s a new arena to play in, the Fisherman’s Float which is basically a ship with lots of pirates watching the game and cheering from time to time.
2 new Game Modes to play as well:
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