Some mobile games can be addicting—so much so, you can’t even put your phone away. And when this happens, you know it’s an excellent mobile phone game. Great games come in all sizes and shapes—from simple ones like Candy Crush to more complicated ones like Battletoads. But what is one thing every game has in common? Great UX game design. The visuals, story, and controls are all on the game designer. So, if you want to learn how to make addictive UX designs that will hook players, then read on.
- Broken Age
Developed in 2014 by Double Fine Productions, you might know this game since they are the creators behind Grim Fandango. This point-and-click game focuses more on unique puzzles, fantastic design, and witty dialogue instead of action. Available on iOS, PlayStation, Xbox, and Android, you can tell from the UX game design that the lead designer put their heart and soul in this game. There is no shortage of creativity in this game app design. Moving away from the action, this game displays impressive characters, writing, and an aesthetically designed space that any gamer will love quickly.
- Badland
Developed by Frogmind in 2013, this side-scrolling action-adventure game has a small twist. Badland incorporates the unusual and the eccentric into its style as an inexplicably creepy but charming flying creature makes his way through a magical, strange, and dark semi-underworld.
The developers behind this game have done great by taking a classic and simple type of game and make it intensely immersive. This game is an excellent example of a subtle game app design. The barely-there glow to specific items, the game applies a useful model to fic among the usual challenges gamers deal with when playing fast games. Finding valuable items quickly throughout this kind of gameplay can be difficult, so the vibrant visibility in comparison to the dark shadows makes determining those key objects quickly.
- Valiant Hearts: The Great War
Developed by Ubisoft Montpellier, this game was released in 2014 initially on the console. However, the game has been adjusted for mobile game ui design. Its classic art style remains true to the story while putting a twist to the genre of puzzle games.
Ubisoft Montpellier uses design to tell the story, which is an important lesson to learn here. For example, when you march across the battlefield, the story pops up in comic strip panels, which gives you a good idea of what’s happening without disrupting gameplay. To put extra stress and a feeling of danger, you will also find yourself inundated by overlaid explosions hindering your surround-view—this brings the game to life and reveals a tale.
- Monument Valley and Monument Valley 2
Developed by Ustwo Games in 2014, this puzzle game pushes the limit of the genre when it comes to design. This game visually stunning. The color scheme of this game alone presents immersive tones and moods that support every new environment while still offering tricky and interesting puzzles that hold attention. It blurs the lines between gaming and art.
Since this game is 3D rendered, shading and tones play a massive role in putting depth to landscapes. It would be an easy thing to neglect, but attention to detail is what any game great.
- Superbrothers: Sword & Sworcery EP
This game is developed by Jim Guthrie, Superbrothers, and Capybara Games. Released in 2011, this pixel art game is excellent for addictive game ideas. This game blends the strange and wonderful with a poetic style, making you want to go deeper into the world of pixels.
Pixel art is complex and almost unbelievable to look at. However, the developers here show you how to maintain the balance between detail, art, and design. By mollifying the background on purpose and adding a soft gradient effect, players can focus on what is essential while also enjoy intricate pixelated designs of the landscape. This is specifically important in mobile game design because your character is small. Any extra pixelation would reduce concentration and make it challenging to see your personality.
- Smash Puck
Smash Puck is Curling’s arcade version. You handle a puck. You slide it around a room, knocking other pucks into a goal. Levels are numbering 120, and every level shows you something new. The levels stay relevant, and original mechanisms are regularly added. This game does an excellent job of incorporating colors and sounds to enhance the user experience.
see/saw
This game is among the best mobile games currently because they make controls simple. With this game, you hold the right and left sides of the screen to move. This game teaches you that a game can still work if you leave out a few things: the developer removed the jump button while still keeping jumping within the game.
- Twinfold
If you’ve ever played Threes, then you will like this game. It is the same tile sliding mechanism and put rogue-like components to it. There is only game mode, no extra fluff, not even a main menu! Also, there is no background music, but the game doesn’t require it. The sound effects complement the animations greatly. The thoughtful design and deep strategy make Twinfold among the most cooling UX game design.
- Helix Jump
Developed by Voodoo and launched in 2018, this game isn’t necessarily known for its stunning art style but its immediate playability and pleasant visuals. It is an excellent example of an efficiently involved art style. This game doesn’t overcomplicate the core game. It focuses on the vibrant design adding just the correct amount of creativity to have players coming back.
Helix Jump uses contrast to its benefit—every level has a distinct color pattern. While this may be basic, it has an important role to play. Changing colors are essential to keep players from feeling complacent or bored due to repeated levels. The application of contrast tells the player which areas they shouldn’t step on, which makes this style great for naturally automatic gameplay.
- Colour Switch
Created by David Reichelt in 2015, Smash Puck is an amazingly hyper-casual game. It has a simple and clean art style that teaches you an essential lesson in incorporating color coordination into gameplay. The wrong color causes an explosion, and the contrasting color tones and graphics help the UX design.
To prevent confusion, the designer uses white stars on purpose to separate the element from other parts of the game. This a simple design but makes this among the best mobile games. The lesson here is how to allow core game functionality to prosper while style takes a step back.
Conclusion
When it comes to mobile game app design, you require to deliver your A-game. Like any other mobile app, if players don’t match with your game, they’ll naturally uninstall. Preparing mobile game design correctly the first time is simple: keep it uncomplicated, record your ideas, get user reviews, and always make a prototype!
Author Bio:
Manan Ghadawala is the founder of 21Twelve Interactive which is one of the best mobile app development company in India and the USA. He is an idealistic leader with a lively management style and thrives raising the company’s growth with his talents. He is an astounding business professional with astonishing knowledge and applies artful tactics to reach those imaginary skies for his clients. His company is also recognized by the Top Mobile App Development Companies. Follow him on Twitter | Facebook |